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Wasn't it DL who wrote:
>I want to add an image map to four sides of the cube (excluding the top and
>bottom). Currently, I can only see the image map from one side of the cube.
>If I move the camera around to the other sides, it is just black. I rotate
>the cube and I still see black on all sides. I know in the documentation it
>says the image map is projected onto the xy plane from the -z direction.
>How do I make it project onto the other planes? Thanks.
You could try drawing six copies of the image you want onto your image
map and using uv mapping
box {0,1 uv_mapping pigment {image_map {png "image.png"}}}
If you don't care how your image_map aligns with the edges of the cube
(e.g. if it's a repeating texture), then you could use the original
image scaled down
box {0,1 uv_mapping pigment {image_map {png "image.png" }scale 1/3}}
--
Mike Williams
Gentleman of Leisure
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