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Tim Nikias v2.0 wrote:
> I've posted the scene-file with some comments (and without the running code
> for my system) to p.b.s-f. Let me see the results! :-)
>
It seems you used much less particles than would result from your
description in the source. Some first results are here:
http://www.tu-bs.de/~y0013390/files/particle1.mpg
http://www.tu-bs.de/~y0013390/files/particle2.mpg
The first is with quite strong damping during collisions - as you can
see in the other one i had difficulties making the particles fall
through the torus with less damping. With so many particles it looks
quite confusing - you can't really follow the path of a single particle.
Concerning performance - since there are no collisions between the
particles and i used the fastest environment method (object based,
method 2) it simulates pretty fast, 200s for the whole animation while
another render was running on the computer.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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