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Scott Gammans wrote:
>
> If you're not going to use the generally-released version of POV-Ray that's
> available to the user community, that's not a valid basis for comparison,
> is it?
There is no point in trying to investigate in a problem if it does not
exist in the current code.
> And if the problem truly is in the PNG library subsystem, rendering
> with ppm does nothing but confirm that the problem isn't in ppm.
Which is exactly the point i was trying to make. If there is a memory
problem in the png library this is something completely different. You
can either use a different file format or try to get a libpng programmer
fix it. I doubt anyone here will bother to dig into libpng internals.
Disclaimer: i have no idea if there indeed is a memory problem with png
writing or not.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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