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Mael wrote:
>>Hmm, but this isn't benchmark.pov...
>
>
> Does benchmark.pov have lot of intersections csg ? It seems fair to me to
> test this patch on a scene that uses it (and perhaps even a lot of it to
> clearly show the effect of the new algorithm)
The benchmark scene uses a reasonable amount of CSG, a comparison with
this scene would show how much gain you can expect in a typical scene.
You can of course construct a scene where POV-Ray spends 90% of the time
with CSG calculations but this would not be very realistic.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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