POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
3 Jul 2024 06:00:08 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Christoph Hormann
Date: 10 Dec 2003 12:32:04
Message: <fl1ka1-qe9.ln1@triton.imagico.de>
Mael wrote:
>>Hmm, but this isn't benchmark.pov...
> 
> 
> Does benchmark.pov have lot of intersections csg ? It seems fair to me to
> test this patch on a scene that uses it (and perhaps even a lot of it to
> clearly show the effect of the new algorithm)

The benchmark scene uses a reasonable amount of CSG, a comparison with 
this scene would show how much gain you can expect in a typical scene. 
You can of course construct a scene where POV-Ray spends 90% of the time 
with CSG calculations but this would not be very realistic.

Christoph

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