POV-Ray : Newsgroups : povray.binaries.images : WIP well scene w/radiosity : Re: WIP well scene w/radiosity Server Time
7 Aug 2024 21:22:39 EDT (-0400)
  Re: WIP well scene w/radiosity  
From: Raf256
Date: 25 Nov 2005 22:31:04
Message: <ff1l53-8a9.ln1@raf256.com>
Hosiah <web.4387cee828e529d4e128502e0@news.povray.org> Saturday 26 of
November 2005 03:56

> uummmm...what alias pattern textures? I'm using variations of
> marble/granite most everywhere, fog with distance 800 to make the horizon

That material on green bottle, I think it is made mostly by alias artifacts
and if You zoom it or use strong antialias it will be completly different,
but I can be mistaking.

A short demonstration of effect to which I refer could be:


camera {
  #local P=<0,0,0>;
  location y*300-z*500 look_at P
  focal_point P
    blur_samples 1000
    aperture 0.01
    confidence 0.999
    variance 1/256

}
plane { y,0 pigment { checker scale 10 } }
light_source { y*5000 rgb 1 }

actually checker aliasing is very hard to get rid of even using AA or focal
blur




-- 


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.