|
![](/i/fill.gif) |
On 19 Sep 2003 07:58:47 -0400, Warp <war### [at] tag povray org> wrote:
> Try scaling the texture bigger. If it results in something you don't want
>to use, then I suppose there's no other way than to use a very high-quality
>antialiasing (and turn antialiasing jittering off).
Thanks Warp, I still get jittering with
Antialias_Threshold = 0.0
Antialias_Depth = 3
Sampling_Method = 1
And I never use jittering in animations, well not after the first one.
I've picked a different wood type and not scaled it down so much.
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |