|
![](/i/fill.gif) |
On Mon, 22 Apr 2002 18:00:06 +0200, Christoph Hormann <chr### [at] gmx de>
wrote:
> Interesting, but since you mentioned a stack of matches, does it correctly
> simulate the effects of gravity and collision of the objects?
No. It's filler not faller ;-)
> I presume
> not since this would require a lot of quite difficult calculations and
> won't work without tessellation for complicated objects.
I'm not tesselating anything bus sampling.
ABX
Post a reply to this message
|
![](/i/fill.gif) |