On Fri, 12 Jul 2002 10:36:16 -0400, "TinCanMan" <Tin### [at] hotmailcom>
wrote:
>
> Thanks, but it appears to be the opposite of what I want (if I understand
> turbulence properly). The vector returned by vturbulence() for pt A is the
> original vector of the point that is essentially now located at A rather
> than where the point that was originally at A is now.
I'm affraid it will be the same in my solution. What you are looking for is
bidirectional (reversable) turbulence (noise). I have looked for this kind if
noise at the time when I was working on deform patch. I passed but perhaps you
will find it.
ABX
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