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Wasn't it kurtz le pirate who wrote:
>In article <8yyMzBAJ9lfCFw$B@econym.demon.co.uk>,
> Mike Williams <nos### [at] econymdemoncouk> wrote:
>
>>>Wasn't it Burki who wrote:
>>>>kurtz le pirate <kur### [at] yahoofr> wrote:
>>>>> what do you think about it?
>>>>
>>>>Yes, nice work. May inspire someone to find an isosurface function for the
>>>>shape!
>>>
>>>I can do it as a parametric, but it's a bit slow, so I suggest using
>>>Ingo Janssen's "param.inc" approximation to speed it up. This code has
>>>been on my isosurface tutorial page since January.
>
>as usual mike, your the magician of isosurfaces but in this case,
>mesh2{} is more flexible and faster no ?
That's why I suggested using Ingo's "param.inc" approximation macro. It
takes the three functions that you would use in a parametric isosurface
and creates a mesh2 object from them. Creating the mesh2 from within POV
SDL means that it works without requiring a copy of 3D-XplorMath.
--
Mike Williams
Gentleman of Leisure
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