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On Sun, 13 Aug 2000 22:36:05 -0700, Stan <swr### [at] earthlink net>
wrote:
>I just wanted to know the best way to make a laser. I was told to use
>area lights, but it doesn't occur to me how that could work.
That's because area_lights are not the solution <grin>
The best way to do it is to use the true cylinder lights available in
MegaPOV. Or parallel_lights with projected_through, in MegaPOV again.
>I need the light intensity and the width of the beam to remain almost
>constant and for it to be seen from the side.
What I am proposing will keep them 100% constant. To make it diverge a
bit you'll have to use distant a spotlight (or pointlight) with
projected_through. And if you want it to be visible, make sure there's
something to reflect it, i.e. dust (read: scattering media).
You can also fake it with a transparent hollow cylinder filled with
emitting media.
>Also, can I make a halfway mirror that reflects on one side but is
>transparent from the other side?
I am just guessing here but I think the interior_texture feature in
MegaPOV can do this.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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