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human_2.0 wrote:
>
> I wont be converting everything in fact, certainly no variables or
> expressions! And I was actually not converting to another language, but
> rather to commands to send to modo to create the same objects (boxes,
> spheres, etc), or named macros (of objects) and implement them again for
> modo.
That's not the point - you won't even be able to convert a simple scene:
#declare fn_rad=
function {
pattern { granite }
}
#declare Obj=box{-1,1}
#declare Norm=<0,0,0>;
#declare Start=<1.5,2,1>;
#declare Pos=trace(Obj, Start, -Start, Norm );
sphere { Pos, fn_rad(Pos.x, Pos.y, Pos.z) }
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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