POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
29 Jul 2024 12:26:14 EDT (-0400)
  Re: Povray 4? wish list  
From:
Date: 6 Dec 2001 06:33:07
Message: <dpku0u8sjdhq6kvqljg1ueij93ai164aq0@4ax.com>
On Thu, 06 Dec 2001 11:13:27 GMT, ken### [at] uniplanit (Angelo 'kENpEX' Pesce) wrote:
> I'm only saying
> that as I'm a softimage user, and many (many) other ppl use maya, or
> 3dsmax (bleah!), povray should support them better

But ... povray supports them better.
Povray has well documented SDL which is independent platform for modelers.
Moray works this way, many apps work this way.
IMO it is not rule of pov-team to write good plugins for other apps to export
scripts. IMO it is politic of high-expensive apps to not support _free_
renderers. But it is personal opinion.

> > > Of course supporting both stuff will not hurt at all... :)
> >
> > And that's what POV has. Support for meshes and primitives. Make unlimited
> > features with SDL or own patch and enjoy it.
>
> As I already told U support for meshes is not enough... And I know
> that I could make a patch and enjoy nurbs in povray, but as I have to
> make a patch to enjoy nurbs in povray I'm saying here "please try to
> support nurbs too"... :)

Does 3ds (or other apps) support nurbs during tracing or generate triangles
first and then perform rendering ? Why pov should support nurbs when modelers
has implemented conversion from nurbs to triangles ? I don't want to say it
shouldn't. I just think there are more important problems belonging to tracing.
With good paper I can implement nurbs via macros. With functions{} I have nearly
shader. I can't improve radiosity or media with macros or functions.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.