POV-Ray : Newsgroups : povray.beta-test : Torus problems with distant camera : Re: Torus problems with distant camera Server Time
30 Jul 2024 14:22:27 EDT (-0400)
  Re: Torus problems with distant camera  
From: Peter Popov
Date: 25 Oct 2001 03:06:41
Message: <dndfttovfr9m0id8qibdnu18a8jj8aklnf@4ax.com>
On Wed, 24 Oct 2001 17:56:41 -0400, "Slime" <noo### [at] hotmailcom>
wrote:

>This scene, which has a far away camera, creates artifacts in the torus:

Seems like an error in floating point precision / roundoff that
boggles the torus equation root solver. Try using the 'sturm' keyword
in your torus definition. If that doesn't help, you'll have to
represent the torus in another way - by a mesh, patches, or an
isosurface with a low accuracy.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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