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Tim Cook wrote:
> Hmm, and it's 21600x21600 chunks, too...how do I make an isosurface that
> applies an image as a radius modifier to a section of a sphere so that
> the entire image maps to a 45x45-degree segment?
Just map it accordingly - using a mapping warp or manually using the
f_th()/f_ph() functions:
#local fn_Spherical=
function {
fn_Flat(1-(f_th(x,z,y)+pi)/(2*pi), f_ph(x,-z,y)/pi, 0)
}
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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