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Tim Cook wrote:
> Christoph Hormann wrote:
>
>> No. you can already use that large images right now - your OS
>> swapping and address space permitting. You don't do this though
>> because the performance loss makes it unfeasible. This isn't different
>> with 'on-demand' reading of image data from disk (except parsing might
>> be a bit faster in the latter case).
>
>
> No, I literally don't have any software that can read such a large
> image. ^^; Paint Shop Pro, GIMP, Photoshop, and so forth, can't read
> images larger than a certain size
Actually GIMP should be able to deal with large images without problems
with its tile cache:
http://www.gimp.org/unix/howtos/tile_cache.html
(at least if it is built with large file support which is default with
current versions i think).
And there are various other programs able to process large image files
- one was mentioned in p.g. in reply to you:
Subject: Re: Callling all Earth renderers - Blue Marble "next generation"
Date: Sat, 22 Oct 2005 04:41:30 EDT
From: PM 2Ring <nomail@nomail>
Newsgroups: povray.general
And as noted in
http://www.imagico.de/pov/earth_bm.html
GDAL is also predestinated for this - after adding an appropriate ppm
header to the raw data:
P6
86400 43200
255
Finally the 500m images are also available in 21600x21600 tiles.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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