Bob Hughes wrote:
>
> I must be thinking of MegaPOV about some sort of contrast adjustments on the
> scene renders. Seemed like someone here mentioned replacing assumed_gamma
> with a way to do that instead, but I don't find anything said of it.
Since the MegaPOV tone mapping has been brought up in this context i
like to point out a few things.
The tone mapping patch primarily allows to apply color adjustments prior
to antialiasing (although it allows to specify them for post-aa as well)
which can be useful for high quality results with more-than-subtle
nonlinear adjustments. This has been discussed in depth and no need to
bring this up again. The patch can be used to do exactly what
assumed_gamma does (both before and after aa at your decision) and there
is a macro in tone_mapping.inc (Gamma_Correct()) that does exactly this.
The display_gamma/assumed_gamma distinction does only make sense if
assumed_gamma can be set in the scene file (and in this case there is no
real point to restrict it to a gamma factor). Without this two distinct
gamma factors are confusing and should be replaced by a single one (for
which both display_gamma and assumed_gamma would be misleading names).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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