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Greg M. Johnson wrote:
> I saw on a forum for a command-line MPG generation tool where some kid was
> giving the syntax he uses, and it must have been four lines of text! No
> way that bloke is typing it out each time. I'm betting he has his most
> popularly-used syntax stored in some text editor.
He most likely has written a simple shell script for this. Also don't
forget you have a command history.
> I've tried some of the GUI editors for povray like Pyvon and QTPOV. They
> have their strengths. I have however figured out a way to get most of the
> old Windows GUI look and feel to my povray experience on my own:
>
> 1) Edit scene files in Kedit, with a separate window open for each scene
> file you're currently thinking about.
Note using KWrite/Kate instead of KEdit will give you syntax
highlighting. In Kate you can avoid the separate windows and have tabs
for each file like in WinPOV.
> There are actually strengths to *this* setup over perhaps even the windows
> GUI.
Quite a lot, for example:
- you can use different POV-Ray versions (official/MegaPOV) in parallel
without having two separate editors open.
- you can run several renders at the same time without having multiple
separate editors open.
- you can completely transparently work and render on different machines
> Perhaps I was too clueless to imagine this setup right off the bat.
> I'm actually guessing that not too many of you are actually going *pure*
> command line day in day out, perhaps even using "vi".
I think using ini files for the render settings like you describe is
quite rare. Storing the commonly used options in a scene file comment
and putting them to the command line using cut&paste is what i do quite
often.
> But I'm wondering if
> someone were to have suggested this setup to me when I started griping about
> the lack of GUI that I would have been satisfied much earlier.
Interesting point. Note people quite regularly mention that they use a
standard editor and the command line for operating POV-Ray. But in fact
this is something that is obvious to most regular Unix users so it is
seldom pointed out explicitly. ;-)
But indeed for newcomers (not to POV-Ray but to the platform) the
possibilities probably could be better described.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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