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On Tue, 30 Dec 2003 11:16:21 -0600, "Hughes, B." <omn### [at] charternet> wrote:
>Can also use a density
>statement with smaller value than the default of rgb 1. Basically, you'll be
>adjusting all those values until you get what looks appropriate.
That did it. Density with a gradient in the up direction works.
>As to the additional lights you added to help illuminate the scene... I
>would say you would cause unwanted affects (hilights, diffuse surfaces,
>oversaturation) by brightening the scene using those (with large light
>source color values), so probably not a good idea to do that.
Is that a lucky guess? :-}
I'll have to work on this. One thing I found is that the spotlight does not give
the characteristic illuminated ellipse on the floor so I needed a second one
that does not react with media.
Thanks Bob.
Regards
Stephen
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