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Jim Charter wrote:
>>
> As usual with your work, what I am most stuck by is the color and the
> composition. Those hard, dry tans and olives you favour, accented by
> some blue,... gorgeous. And the desaturation gives crispness to the the
> black shadows. And then the way the landscape threads into the
> distance, curving around a bush which obstructs our view, after first
> presenting us with the shaded relief of the water in the
> foreground,...very pleasing. I also enjoy the careful placement of
> grass tufts in the foreground such that they seem to be a produce of its
> vagaries.
I hope you are aware that placement of bushes and grass is random - i
merely select a version of randomness i find most appealing (you can of
course argue that this is not so much different from actually placing
things manually).
> Your use of noisy iso's to simulate rock is, of course, amazing, but I
> assume that once you have a usable formula, it is simply a matter of
> refinements. (I have been using, with out the slightess understanding
> of how it works, your code for warping planks in isowood.inc)
The code for the original version can be found on the mentioned page -
feel free to play with it (but of course it is hardly commented so
somewhat difficult to use). What i changed for the geometry is mostly a
more detained fine stucture in the foreground.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 03 May. 2005 _____./\/^>_*_<^\/\.______
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