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Bill Hails wrote:
> Hi,
> I'm playing around with radiosity and media.
> This is a test render for a component of a
> scene I'm working on.
>
> I'm not assuming this is a bug, just my total lack of
> knowlege about radiosity :-)
>
> I have
> radiosity {
> Rad_Settings(Radiosity_Normal, true, true)
> }
Well - these settings are not very suited for a very difficult situation
for radiosity like this. It would probably help to start more simple,
no normal, constant media, no ior.
Note you will have to use a high enough max_trace_level as well. A more
difficult (but quite useful) approach is to use a no-media,
no-reflection and no-ior variant of the objects for radiosity. This can
be done with the no_radiosity flag in MegaPOV.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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