The first one is testing one of Jaime's new HDR light probe, the other
the environment from the MegaPOV sample scenes. The table is using
blurred reflection (with the average texture trick) which works very
well but is quite slow (1 hour at this size).
The scene contains different objects for radiosity (without reflection,
refraction using no_reflection and no_image flags) and normal appearence
(no_radiosity flag) so i don't need a two pass render. Furthermore i
tested some new improvements of the radiosity function.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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