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Slime wrote:
>
> It's been pointed out by myself and at least a couple other people in the
> past. The workaround is to use POV-Ray 3.5, but that's probably not an
> option if you're using HDRI... =\
>
> Still no word from the developers on this issue, unless I've missed it. I
> took a brief look at the source code in 3.5 and 3.6 and didn't see any
> differences in the places that I would have thought were relevant.
You mean this is not a MegaPOV problem but also exists in official POV-Ray?
In any case could you point me to where the problem is clearly described
including a minimal test scene?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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