|
|
Hey, gang.
I'm trying to do a fly-by animation, with the camera moving to point at
the object, and I'm getting an odd result. My code looks like this:
camera {
location <-6, 3, -100>
translate 200*clock*z
look_at 0
}
But, instead of the camera twisting to look at the origin as it goes, it
keeps pointing along the same vector. Why is it doing that?
(I'm using POV 3.5 for MacIntosh, no extras or fancy stuff)
Post a reply to this message
|
|