POV-Ray : Newsgroups : povray.newusers : animation camera problem : animation camera problem Server Time
4 Nov 2024 17:34:03 EST (-0500)
  animation camera problem  
From: Dawn McKnight
Date: 24 Jul 2003 12:18:32
Message: <d-mcknight-5D7DDD.09182224072003@netplex.aussie.org>
Hey, gang.

I'm trying to do a fly-by animation, with the camera moving to point at 
the object, and I'm getting an odd result.  My code looks like this:

camera {
   location <-6, 3, -100>
   translate 200*clock*z
   look_at 0
   }

But, instead of the camera twisting to look at the origin as it goes, it 
keeps pointing along the same vector.  Why is it doing that?

(I'm using POV 3.5 for MacIntosh, no extras or fancy stuff)


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