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In article <402AF54C.508F9AE8@pacbell.net>, Ken <tyl### [at] pacbellnet>
wrote:
> It would really help if you could provide a short example of the code
> you are working with that would illustrate the problem and thus help
> us isolate it for you.
Ken,
Thanks. I'm sorry it's taken so long to get back to this, but, you
know, POV sort of gets squeezed into the cracks of my life, not vice
versa.
I've posted a couple of images over on p.binaries.images that illustrate
what I'm talking about. I'm modeling a starship, and when I do the
superstructure paint as a y-gradient pigment, thus:
#declare t_Layers = texture {
pigment {
gradient y
scale 2.26
pigment_map {
[0.0 p_trek_31 ]
[0.90 p_trek_31 ]
[0.90 p_trek_30 ]
[0.999 p_trek_30 ]
[0.999 p_trek_31 ]
}
} // close pigment
}; //close texture t_layers
(using Jeff Lee's Trek pigments, which he was very kind about sharing),
in the front orthographic view, the image comes out fine. (Figure 1).
You can see that the structure goes up further than the pigment in
question, btw, which becomes important in a moment.
The front view (figure 1) uses an orthographic camera set up as follows:
camera {
orthographic
location <0, 10, 175>
look_at <0, 10, 0>
up <0, 0, 85>
right <255, 0, 0>
}
Everything looks fine. But then, when I render my top view (figure 2),
the y-gradient pigment vanishes, and you can see the inside of the hull.
(The darker grey lines are the 'inside' of the structure which projects
from the bottom of the hull. It took me a while to figure out what I
was looking at, there. 8) )
The top view (figure 2) uses an orthagraphic camera set up as follows:
camera {
orthographic
location <0, 60, 0>
look_at <0, 0, 0>
right <255, 0, 0>
up <0, 382.5, 0>
}
The other pigment in the y-gradient still appears, which puzzles the
heck out of me. Also, the superstructure's top element, which is not
gradient textured, still appears, which tells me that I haven't set the
camera too close to the model. (I made that mistake on a previous
model, and couldn't figure out for the longest time where the back end
of the nacelles had gone, or why changing the light levels didn't change
what I was seeing. *^.^* )
When I make a one-tenth unit adjustment to the position of the camera,
setting it up like this:
camera {
orthographic
location <0.1, 60, 0.1>
look_at <0, 0, 0>
right <255, 0, 0>
up <0, 382.5, 0>
}
I get figure 3, in which the pigment is back, but the angle is kind of
odd.
Why does it do that, and how can I make it stop?
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