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Jaime Vives Piqueres wrote:
> I found a sort of "gold mine" with displacement warps on MegaPOV. Here I
> used a wrinkles pattern as base, displaced with a "sandwich" of several
> other patterns:
Nice. Note displace warps, esp. type 1 (gradient based) can be quite
slow and this is a problem when used in isosurfaces of course...
Also note that the displace warp is somewhat a deprecated feature. It
is in current MegaPOV because it is a useful feature but there have been
plans (since the 3.5 development) for a more universal feature allowing
the same efffects (i.e. function warps). Of course it will be possible
to implement a displace warp effect with such a new feature - it would
just require rewriting the code.
And before anyone asks - this has not been implemented until now because
no one found the time to do so - if someone does it (well coded,
including documentation, sample scenes etc.) it will be added of course.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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