POV-Ray : Newsgroups : povray.programming : How normal vector computation works in Povray ? : Re: How normal vector computation works in Povray ? Server Time
1 Jul 2024 06:54:59 EDT (-0400)
  Re: How normal vector computation works in Povray ?  
From: ABX
Date: 20 May 2004 05:33:53
Message: <cquoa0ljtpesg9jf75m6kokuv80t954n60@4ax.com>
On Wed, 19 May 2004 15:11:42 EDT, "Helix" <nomail@nomail> wrote:
> As you can see, the formula is totally different than mine.

Perhaps the problem is in other place ? For example are you moving
intersection point from scene space to torus space, and reverse this way
against calculated normal ?

ABX


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