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On Sun, 29 Feb 2004 08:52:54 -0500, "Steve Shelby"
<ssh### [at] rexnetnet> wrote:
>2. A way to make parts of the mesh "off limits" so that it would be easier
>to select only the points you want to select, without accidentally selecting
>ones you don't want selected.
Last year I had an opportunity to take a look at Maxons C4D(terrible
slow Open GL screen rendering), and saw a nice feature.
In selection-mode you can check a box: "Only select visible elements",
which prevents selecting unwanted points on the back of your mesh.
Really a nice and handy feature!
>4. A way to divide a face diagonally without having to first delete the
>face, select three points, create face, select the other three points, and
>create face. Like maybe selecting two points and "split face".
I still haven't figured out how to split one quad into two quads...
I wish there would be more tutorials for mesh editing, because the
Beta-Helpfile just gives a glimpse of how it has to be done.
@Lutz:
Just don't forget your promise to make meshpoint-selections persistent
when switching between EDIT and MODIFY ;-)
--
Bernd
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