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On Mon, 15 Jan 2001 21:00:55 +0600 David C wrote:
>Well I wasn't thinking of fully supporting all of povray's stuff like
>some of the different light types that don't have a native equivelent in
>opengl. And then, there's transparency, reflections, refractions,
>povray's function-textures, media, imagemaps, and maybe a few more
>I havn't thought of.
David, I think it comes down to whether or not you want to spend the
time to write the OpenGL code with its inherent limitations or be
satisfied with using the already built-in quality settings in POV-Ray,
as per docs section 3.2.6.1 "Quality Settings".
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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