In article <web.3eae9989d2eb664bbef0bd7d0@news.povray.org>,
"Matti Karnaattu" <nomail@nomail> wrote:
> Thanks. How about meshes? I'm now working with mesh generation macro which
> greate large meshes. I think that POV-Ray sets every mesh own bounding box
> so splitting meshes greates more bounding boxes and optimization is
> possible. How can I greate optimal mesh groups?
Meshes use their own bounding heirarchy. Splitting them up is unlikely
to do more than interfere with this and slow things down.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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