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In article <web.3f0c91c95c737d0e9cfc34200@news.povray.org>,
"oldmicah" <nomail@nomail> wrote:
> Still no luck. Looking at Woods.inc, I don't see that they have zero'd out
> the ambient in the textures, so I'm guessing that I will have to manually
> copy and paste bits from woods.inc and roll my own wood textures
> incorporating 'finish {ambient 0}'.
Unfortunately, this is so for many of the textures. Those that do
not specify an ambient value can be fixed somewhat by using the #default
directive, but several specify their own ambient values. A lot of them
were designed in older versions of POV, without things like radiosity.
As a result, you end up with glowing woods and metals, unrealistic
glass, etc. I very rarely use the includes any more, except occasionally
as a basis for a custom texture. The wood includes do not set ambient
values and provide all the parts for you to make your own, so the
#default directive will work (you will have to put it before the
#include, of course).
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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