POV-Ray : Newsgroups : povray.newusers : keeping texture after CSG : Re: keeping texture after CSG Server Time
4 Nov 2024 21:25:13 EST (-0500)
  Re: keeping texture after CSG  
From: Christopher James Huff
Date: 10 Mar 2003 15:43:06
Message: <cjameshuff-FBCF3C.15431410032003@netplex.aussie.org>
In article <3e6cb73f@news.povray.org>,


> I have problems using cutaway_textures for a CSG difference operation. I
> want to cut a blob of spheres (all slightly different colored) with a box.

I suspect this is where your problem is. The texture code is full of 
little hacks, there are lots of little special-cases to deal with things 
like blob component textures and cutaway_textures. Probably something 
got missed in writing the cutaway_textures feature.

If you specify a texture for the blob itself, it will probably use that 
texture. The obvious flaw with this is that you only get one texture.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.