POV-Ray : Newsgroups : povray.general : Real-Time & Pre-Rendered Radiosity : Re: Real-Time & Pre-Rendered Radiosity Server Time
5 Nov 2024 01:22:33 EST (-0500)
  Re: Real-Time & Pre-Rendered Radiosity  
From: Christopher James Huff
Date: 10 Aug 2003 11:54:26
Message: <cjameshuff-FA1DDA.10514010082003@netplex.aussie.org>
In article <Xns### [at] 204213191226>, None <Non### [at] onca> 
wrote:

> Yes, that's exactly what I was wondering, if Povray could be used to pre-
> calculate the light-maps and textures for use in real-time 3D.

Technically, it may be possible, but I don't see an easy way to do it, 
or many possible benefits. You could use POV to render the hemicubes, 
which would be really slow. Or you might be able to do some source code 
hacking to output radiosity values in a useable form, but POV radiosity 
makes some simplifications and compromises for speed that are of no help 
for this.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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