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In article <Xns### [at] 204213191226>,
Alain <noe### [at] onca> wrote:
> Sounds good. I was thinking of basing myself on the text's orientation.
> Since the front and back of the text should always (I think) be flat, then
> a collision with a text trace normal that is parallel with the front normal
> would be used as is, all others would be negated. This would mean that I
> would need to keep track of the text orientation, but I think it might also
> mean less computation in the sim loop.
This is a good idea...the normals are either perpendicular to the face
axis or parallel to it, making them quite easy to distinguish.
Another possibility is to trace against an intersection of a text object
and two planes or a box for the normal computation.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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