In article <web.3f4cb0bf4d31ed7fd63a77300@news.povray.org>,
"gramirosimancas" <nomail@nomail> wrote:
> I'm almost sure povray can't do antialiasing using full pixel squares
> instead of simple rays that cause aliasing, can it?
>
> Do someone now if would be possible to render using square rays instead of
> line rays in povray or any other raytracer or any other 3d renderer?
This is pyramid tracing, related to beam or cone tracing. It will be
slower and probably a lot more limited than using multiple rays to
sample the area. I think they are used in acoustics simulations though...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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