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In article <3f0d2ae9$1@news.povray.org>,
"Tom Melly" <tom### [at] tomandlucouk> wrote:
> Take a look at "superellipsoid" (6.5.1.11) for rounded boxes and cylinders (a
> much under-used primitive imho).
Two problems: 1) you can't specify a radius for the rounding, 2)
this is because it doesn't have one. The superellipsoid is incapable of
making a rounded cone or box, though it will make shapes that closely
resemble them. The round never transitions into a flat cylinder or box
edge...sometimes useful, but often undesired.
Precise CSG with a superellipsoid is difficult, and CSG of
cylinders, spheres, toruses, and boxes is also more flexible. With a
superellipsoid, you always get rounded pseudo-cubes and cylinders with a
length of 2 units and a radius of 1. Uneven scaling gives you uneven
rounding, and positioning is inconvenient.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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