|
|
In article <3ED### [at] hotpopcom>,
Xilo Musimene <xil### [at] hotpopcom> wrote:
> I need to make a filled height field, that is, a height field which
> has an interior beneath the top surface.
A height_field object does have an interior, as I recall it extends from
the surface infinitely in the -y direction. It just doesn't have any
sides, which makes it tricky to use for things like media.
> If not possible I was thinking on tracing the hf and put a sphere and a
> cylinder from there to y=-1... this would be extremely memory exaustive
> and would probably end up being impossible with my hardware. I need a
> very big precision hf, I could possibly then try with a low res hf, make
> the same thing with cylinders in a blob and then apply a normal texture
> or a bump_map of some sort to give more precision?
I don't know what you're talking about here, but it sounds like you are
making things much too complex. Just use an intersection of the height
field with a box...scale and translate the height field to slightly
overlap the sides of the box (to avoid precision problems), and you will
get a shape with the sides of the box and the upper surface of the
height field.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|