|
|
In article <Xns94DFB0D32188Araf256com@203.29.75.35>,
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> are there working tools to speedup isosurface render time (at cost of
> parsing time) by tringulize them?
No. If you could reliably tessellate an isosurface, you could build two
rough meshes that bracket the isosurface between them, and use the
secant method to refine the root. Or use one mesh, and use Newton's
method with a numerically approximated derivative. The biggest problem
is that first step: tessellating isosurfaces reliably is hard, and many
of the algorithms are tied up in patents.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
Post a reply to this message
|
|