POV-Ray : Newsgroups : povray.general : Slope buggerliness : Re: Slope buggerliness Server Time
17 Nov 2024 19:14:42 EST (-0500)
  Re: Slope buggerliness  
From: Christopher James Huff
Date: 16 Feb 2003 11:28:30
Message: <cjameshuff-D45F99.11271016022003@netplex.aussie.org>
In article <3e4f76df@news.povray.org>, "Meow Cat" <wyr### [at] hotmailcom> 
wrote:

> BTW, I posted a picture demonstrating this bug to p.b.i, have a look at your
> leisure.

Ah...it looks like confusion on your part, not a bug. When the sphere is 
transparent, you are seeing its interior surface, which has a different 
slope because its normal points in the opposite direction. I'm guessing 
your function doesn't take this into account, I don't see how you could 
do it with current functions. Try clipping a sphere in half with a plane 
and compare its inside surface with the outside.
You could probably use interior_texture to fix this.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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