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In article <405c0c60@news.povray.org>,
stephen parkinson <ste### [at] zmemw16demoncouk> wrote:
> i'm having problems, i keep looking at items and thinking how do i do
> that in povray.
Typical symptoms of raytracer's syndrome. There is no cure.
> where i go outside for smoking at work, there's the wall of building, at
> the base, its got a 18" wide strip of mixed pebbles/ chalk gravel, size
> various upto say 1.5". and then a standard road kerb type edging.
>
> surface under gravel is not smooth, thickness of gravel varies
> bits of soil are visible, bits of moss etc
>
> would someone have ideas about how to proceed?
It depends on the type of scene. If you don't see it close up, you can
fake the overall appearance with a complex texture. Make textures for
moss, gravel, etc, and mix them up in a texture map with something like
a turbulated bozo pattern. Maybe sprinkle some real stones around to
make it look more real.
> anyhelp / pointers to some techniques / tips / howto to do simple items/
> tutorials with a different perspective would be much appreciated.
Try different things, play around, experiment. Look through the old
messages on these newsgroups for ideas...there are many surprising ways
things can be combined, many things that are discovered by chance. For
example, the lace pattern Tek produced here:
<http://news.povray.org/povray.binaries.images/thread/%3C3ff5b4c9@news.po
vray.org%3E/>
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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