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In article <3ea1b251@news.povray.org>,
Simon Adameit <sim### [at] gaussschule-bsde> wrote:
> Ah, I didn't think of that. But one could use the slope or object
> pattern in the interior texture.
Wha...? Why not just use the interior texture? And what possible use
would the object pattern have?
> > Anyway, in a one-way glass window, you are unlikely to be able to tell
> > the difference between thick glass and single-surface glass. With smart
> > lighting and reflection values, you should be able to get an acceptable
> > effect, otherwise using interior_texture or actually changing the
> > texture depending on the camera location is probably the best way to go.
>
> In a one-way glass window you wouldn't need the effect.
The effect is a way to achieve one-way glass! The idea is that you use
interior_texture to get one-way glass, not that you use one-way glass to
avoid using interior_texture.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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