POV-Ray : Newsgroups : povray.general : Direction dependent glass? : Re: Direction dependent glass? Server Time
5 Nov 2024 11:17:46 EST (-0500)
  Re: Direction dependent glass?  
From: Christopher James Huff
Date: 23 Apr 2003 20:21:41
Message: <cjameshuff-CC8B6D.20214123042003@netplex.aussie.org>
In article <3ea1b251@news.povray.org>,
 Simon Adameit <sim### [at] gaussschule-bsde> wrote:

> Ah, I didn't think of that. But one could use the slope or object 
> pattern in the interior texture.

Wha...? Why not just use the interior texture? And what possible use 
would the object pattern have?


> > Anyway, in a one-way glass window, you are unlikely to be able to tell 
> > the difference between thick glass and single-surface glass. With smart 
> > lighting and reflection values, you should be able to get an acceptable 
> > effect, otherwise using interior_texture or actually changing the 
> > texture depending on the camera location is probably the best way to go.
> 
> In a one-way glass window you wouldn't need the effect.

The effect is a way to achieve one-way glass! The idea is that you use 
interior_texture to get one-way glass, not that you use one-way glass to 
avoid using interior_texture.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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