POV-Ray : Newsgroups : povray.general : non-transparent SSS and interior texture with mesh2 : Re: non-transparent SSS and interior texture with mesh2 Server Time
2 Nov 2024 07:25:54 EDT (-0400)
  Re: non-transparent SSS and interior texture with mesh2  
From: Christopher James Huff
Date: 6 May 2004 13:50:53
Message: <cjameshuff-CAC4EC.12501006052004@news.povray.org>
In article <409a17fa@news.povray.org>,
 "anto matkovic" <ant### [at] matkoviccom> wrote:

> - I trying to do SSS with media on Mesh2 - it works, but I simply can't do
> apsolute non-transparent SSS, even with tons of intervals - object have some
> very thiny details, like a ears. Is there some workflow (for relative fast
> rendering:), maybe with photons?

You aren't going to get opaque media by using "tons of intervals". You 
need to increase the media density, and use a high extinction.


> - How to apply interior_texture to mesh2? The same settings works perfectly
> with POV solids, but with mesh2, nothing... Maybe I'm a stupid :) or I
> didn't laying hands on POV in a few last years.... My mind is probably in
> features of POV 3.1...

The interior_texture feature should work in exactly the same way with 
mesh2 objects as with any other object.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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