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In article <web.3fba9d39f0c1c7f425bdb9a40@news.povray.org>,
"Bernard Hatt" <bmh### [at] arkadydemoncouk> wrote:
> I'm trying to put a coloured bozo 'splodge' on an object, where the
> color_map threshold varies from the center to the edge.
There are several options. You could create a pigment map with the
spherical pattern...basically what you did with layered textures, but
far more efficient. However, with the example you gave, it would be
simpler to just use a function pattern. Something like this:
box { <-2,-2,0> <2,2,1 >
texture {
pigment {
function {
select(f_noise3d(x/0.025, y/0.025, z/0.025) > f_r(x, y,
z), 1, 0)
}
color_map {
[0.5 color Green]
[0.5 color Red]
}
}
}
}
If the noise function (which is just what the bozo pattern is) is less
than the distance, the pattern has a value of 1, otherwise it is 0. You
may also get good results with something like:
function {f_noise3d(x/0.025, y/0.025, z/0.025)*max(0, 1 - f_r(x, y, z))}
This is essentially the same as multiplying bozo and the spherical
pattern. The value of the noise gets scaled down to 0 as the distance
from the origin approaches 1.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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