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In article <Xns### [at] netplex aussie org>,
ingo <ing### [at] tag povray org> wrote:
> Is the pattern infinite?
It's infinite, but not very interesting far away from the points. As you
can see in the examples I posted, it turns into uniform rays.
> A thought, triggerd by your pattern: In the crackle pattern, would it be
> possible to make the position of the centeroids controlable by some
> function?
It certainly would be, though slower.
> I'm thinking of something like, put all the centeroids in the centre and
> than give them a random deviation from there with a certain (Gauss)
> distribution.
I'm not sure what exactly you're thinking, but you pretty closely
describe the first 2 images...just random points, more dense in the
center.
> Or, make the position of the centeroid in the box depend on another
> pattern. Imagine a wood pattern, in the light parts of it the centeroids
> are "more random" where as in the dark parts they are very close to the
> centre of the box. That would give bands of more and less uniform
> crackles.
> Or, with the same wood pattern, in the lighter area's the centeroids are
> closer to the sides of the box and in the darker area they ar closer to
> the center.
I don't think this would have the effect you expect...you would just get
a strong grid pattern where the points were less random. Varying point
density would be more interesting. Or point importance...maybe if offset
were controlled by a pattern...
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