POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
3 Jul 2024 01:57:38 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Christopher James Huff
Date: 30 Apr 2003 14:47:03
Message: <cjameshuff-C03CEF.14450830042003@netplex.aussie.org>
In article <3EA### [at] freefr>,
 Nicolas Calimet <pov### [at] freefr> wrote:

> > Anyway, it would be 
> > nice if there was a way to put these objects in persistent variables so 
> > they wouldn't have to be reloaded or recalculated for every frame.
> 
> 	I also did it for meshs only in my patch. Works fine. Saves a huge
> amount of time of course...

Sorry, but that looks like a very bad design. True persistent variables 
would be much cleaner and more useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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