In article <3EA### [at] freefr>,
Nicolas Calimet <pov### [at] freefr> wrote:
> > Anyway, it would be
> > nice if there was a way to put these objects in persistent variables so
> > they wouldn't have to be reloaded or recalculated for every frame.
>
> I also did it for meshs only in my patch. Works fine. Saves a huge
> amount of time of course...
Sorry, but that looks like a very bad design. True persistent variables
would be much cleaner and more useful.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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