POV-Ray : Newsgroups : povray.general : POV-Ray and physical simulation : Re: POV-Ray and physical simulation Server Time
4 Nov 2024 21:22:43 EST (-0500)
  Re: POV-Ray and physical simulation  
From: Christopher James Huff
Date: 22 Sep 2003 14:59:46
Message: <cjameshuff-B8A764.14575322092003@netplex.aussie.org>
In article <3f6d951a@news.povray.org>,
 "Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote:

>  AFAIK,
> POV-Ray 4 (which is a long way off, and
> don't think about asking about it: it's finished
> when its finished, as always with POV-Ray,
> and I don't object) should have better support
> for plug-ins (in other words: other support
> than just POV-Script Include-Files) in order
> to make writing own enhancements easier
> and faster (as POV-Script is quiet slow).

And where did you hear this?

As you say, it's a long way off, too far off to say anything definite 
about plugin support. However, historically, native plugin support has 
never been implemented because there is no platform-independant way of 
doing it. POV could use precompiled bytecode plugins instead, but then 
there's no reason not to just include the source files: the bytecode 
compiler could (and almost certainly would) be built into POV. The 
current scripting language is slow because it is interpreted directly, 
compiling to bytecode first can be much faster, and would work just fine 
with the current system of include files.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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