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In article <pdb_NOSPAM-E7E7D5.15554501052004@news.povray.org>,
Paul Bourke <pdb### [at] swineduau> wrote:
> If the later then how about another in the near future, what about these
> options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
> the following list: sphere, cylinder, cone, box.
> 2. Special geometry. eg: Create a scene using only one high level primitive,
> but as many of them as you like, for example: a supershape.
"High level" meaning no meshes, isosurfaces, blobs, etc?
A combination of 1 and 2 would be interesting. Create a scene with just
one scene-level blob, isosurface, or mesh, and nothing else. Manual
specification of data would be allowed, but no modelers...size/time
limits would encourage algorithmic scene generation. Other shapes would
be allowed for things like the object pattern, but not as actual scene
objects.
A practical use competition...try to come up with a useful tool, the one
voted most useful wins. Maybe have two parallel competitions, one POV
only, the other allowing external programs, Java or C++ for example.
Volumetrics. No directly visible objects, the entire scene must be
composed of shapes only visible through interior attenuation or media.
Maybe refraction, as well...it'd allow some good photon scenes. And
maybe some severely restricted visible objects, such as a ground plane
or finite sky_sphere.
Optics. Mirrors, prisms, lenses, etc. Nice caustic patterns, simulation
or illustration of specific optical effects, and so on.
Radiosity only. Not much description needed...
Environment. Basically, come up with some good surroundings that'd make
a good HDRI map. The focus of the scene would be a collection of objects
showing the environment off through reflection and radiosity, and should
probably be standardized to compare the environments more effectively.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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