|
|
In article <web.3fbbaefbc1bd4a107059a060@news.povray.org>,
"incognito" <nomail@nomail> wrote:
> What's a good geometry reference book to get for ray tracing?
>
> I was wondering if there were any specific books anyone has found useful?
I'm not sure how much pure geometry will help...you'll want something
that explains vector math and a little about matrices. Probably a 3D
computer graphics programming book would be best. Depending on what
you're doing, a little trig, calculus, etc. may be useful.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|