POV-Ray : Newsgroups : povray.newusers : What's a good geometry reference book to get for ray tracing? : Re: What's a good geometry reference book to get for ray tracing? Server Time
2 Nov 2024 15:25:54 EDT (-0400)
  Re: What's a good geometry reference book to get for ray tracing?  
From: Christopher James Huff
Date: 19 Nov 2003 16:07:53
Message: <cjameshuff-A7A866.16044519112003@netplex.aussie.org>
In article <web.3fbbaefbc1bd4a107059a060@news.povray.org>,
 "incognito" <nomail@nomail> wrote:

> What's a good geometry reference book to get for ray tracing?
> 
> I was wondering if there were any specific books anyone has found useful?

I'm not sure how much pure geometry will help...you'll want something 
that explains vector math and a little about matrices. Probably a 3D 
computer graphics programming book would be best. Depending on what 
you're doing, a little trig, calculus, etc. may be useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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