POV-Ray : Newsgroups : povray.general : Frame of reference for car wheel animation : Re: Frame of reference for car wheel animation Server Time
16 Nov 2024 17:24:07 EST (-0500)
  Re: Frame of reference for car wheel animation  
From: Christopher James Huff
Date: 22 Nov 2003 11:53:24
Message: <cjameshuff-986907.11481022112003@netplex.aussie.org>
I've posted some scene code in povray.text.scene-files which does nearly 
what you asked for. The code takes a spline path for a single wheel to 
follow, and rolls it along the path, rotating it correctly for the 
distance it follows. Varying velocity is done by adjusting the spline 
path. For a car, you may want to integrate the distances each wheel 
travels, otherwise the individual wheels will "slip".

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.