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In article <web.3fa31f44e63905fc30a67eb20@news.povray.org>,
"Justin Smith" <t74### [at] yahoocom> wrote:
> I have this landscape I'm working on. I'm trying to use media to generate a
> blue sky. Basically, it is a scattering media of type 4, and the color it
> scatters is <.2,.2,.0001>*.0005. This gets me the blue sky I want. However,
> all the objects in the scene turn blue. I have some white snow that
> especially turns blue, almost the same blue as the sky. I have tried
> setting ambient to 1 with radiosity turned on, but it still comes up blue.
You don't show the code for the media you're using. Anyway, the solution
is simple: make the media less dense, and make the sky container bigger
to compensate.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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