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In article <web.3ecab077a576dc40da05be620@news.povray.org>,
"Peskanov" <nomail@nomail> wrote:
> I have programmed a 3D voxel renderer (like in medical tomography) and now I
> am looking for good quality scenes to test.
> A friend, Jaime Vives, has some really nice scenes in POV, and I was
> wondering if I could use POV to render these in the voxel instead of in a
> flat 2d image.
> I have seen a thread about voxel & pov, but it does not contain what I am
> looking for.
You want to render a POV scene to a voxel field? This can not be done
directly, but there are several ways you could approach it. You could
put the objects to be rendered in the voxel field into a union and
intersect them with a pair of planes to get a "slice" of the scene, you
could then render several frames with the planes progressing along the
object, and combine the frames into a final voxel field for display.
This all requires a lot of manual modifications to the scene, though,
and it sounds like you want some kind of patch that gives voxel output.
This is an interesting idea, and I can think of a couple possible
methods. I'm not clear on how much lighting calculations you want to do
immediately or how realistic your voxel rendering is to be.
One possibility is to march through the lattice of voxels covering the
scene, and for each voxel compute the average of the pigments for each
object that contains that point. This will lose any infinitely thin
objects, for those you would need to use raytracing. By collecting the
pigment information and saving light source information to a file for
your voxel renderer, you could get a shaded color view of the scene. You
could save more texture information to get a more realistic rendering,
but at the cost of a lot of storage.
Another possibility is to do some sort of palleted voxel field, where
you store a texture ID for the voxels and the texture information
separately. This might be much more memory efficient, but slower and
more complex to render.
BTW, what format are you using? I've been working on an extended density
file format for my own experimentation, maybe you would find it
interesting.
> BTW, I am using Mac OS X. I hope there are no serious problems with the
> sources...
If you are using the GUI version, you may want to look into MacMegaPOV,
which has a GUI that works better under OS X than the official version.
The command line version can be compiled for OS X, but it involves some
makefile hacking. It would probably be easiest to install it through
Fink. All this only applies if you are not making your own patch...if
you are patching, the path of least resistance would be to compile the
command line version using the free development tools.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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